This mechanic alone is incredibly powerful, and in a lesser game, could become an overpowered strategy, but God Hand solves this problem with its second huge innovation, adaptive difficulty. God Hand demands players to stay within the action at all times, and rewards aggression with success, very much like the deadly ballet in Sekiro: Shadows Die Twice would do so many years later.
Locking the camera in place frees up the right stick for players to use as a multi-directional dodge that can be used to great effect, allowing players to bob and weave through furious enemy attacks. At first, this decision may seem like a disaster in an action game however, this choice, like almost all others, is made to benefit the game's incredible combat systems. One of God Hand's most immediate innovations is its locking of the camera controls to place the action firmly in the center of the screen. Through its gameplay, God Hand immediately illustrates to players that this action romp is different from almost any other ever made. It is through this setup that the beat 'em up action begins. Gene wanders the dusty wastes until he is drawn into a battle against evil that desperately wants his incredible powers for nefarious means.
God Hand puts players in the role of Gene, a young boastful fighter with a heart of gold who just so happens to possess the God Hand, a legendary power that imbues godlike power into his right arm.